Devlog v0.4


Programming

We started with a fresh new project and started putting our C# scripts and Visual Scripts together.  We were able to program the very basic gameloop where we can already run around, shoot each others hats off and pick up hats that are on the ground. If a player gets the maximum amount of hats the game ends. 

We also playtested various aspects of the game and changed them around once we had a merged project. These changes include the velocity of the bullets, player move speed, the spawn rate of hats, how fast hats despawn after spawning, etc.

There were also a couple of bug fixes and tweaks! Players can no longer shoot their own hats off, each player is assigned a color to distinguish themselves from the others, and more.

Finding out how to link visual scripting in Unity and C# scripts was a major research hassle for both programmers, but with the power of friendship and plenty of coffee we were able to find out what we needed to.

Art

The Character design is finished, with this we can start working on the block-out and eventually the final mesh of our cowboy!


Started with the design progress of the hats that will be used.

The Basic Hat


The Bandana Hat: Increased shooting speed


The Wizard Hat: Shoots Fireballs


The Sniper Hat: High velocity bullet


The Space Hat: Magnet power 


The racing Hat: Increased player speed


The Freeze Hat; bullet that freezes the player


The Construction Hat: Shield ability


Files

HatsOff-v0.4.rar 22 MB
Mar 27, 2023

Get Hats Off!

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