Devlog v0.2
Devlog 0.2
Programming
- Made a prototype about picking up the hats, currently we can move around and pick up hats, the hat we pick up gets added onto our stack that is already on our head. If a special hat gets picked up this will be shown in some way in the UI for now the text at the top changes if you pick up a certain hat. With the powered hat comes an ability which can be used by pressing the LEFT trigger. For now this ability runs out after a couple of seconds, after this the hats gets turned into a basic hat, this is not the final decision of this ability.
- Experimented with the hat wobbling effect, this effect would get stronger as the stack gets higher. This effect will also work together with making the player move slower.
Programming Part 2
To test more of the main mechanics, we also made another prototype to test shooting, movement, aiming, and joining the game locally. Our game uses Twinstick movement and aiming, therefore with the left joystick, the player is able to move their character around. With the right joystick, the player is able to aim their revolver.
-Movement, shooting, ricochet, ...
And finally in this prototype the player can shoot using the right trigger and join into the game using the START button. The prototype also supports keyboard controls in order to see which control scheme is best suited for our game. Based on this prototype we have established that using a Gamepad (controller) control scheme is best suited for our purposes.
-Joining locally with more than one controller, separate inputs...
Art
- Toon Shader for the Characters and hats is finished along side the outliner. The outliner does not overlap and outlines the whole of two object instead of outlining them separately.
Both shaders work with gradients to make things more readable, however the environment shader has slight emission added to it so that the color feel flatter then they initially are.
Characters have, on top of the gradient, a unique texture input to let them pop out of the environment.
- Lighting wise, we chose to only work with a directional light and minimal shadows. Again readability is taken in to account aswell as the clutter that long shadows could cause.
(The environment and character in the picture are for testing purpose only and are not used meshed in the end result).
-We made blackouts for the environments. The bottom of the screen does not need to many assets as the HUD will be there. Further will continue to iterate on the assets that will be used in the arena itself, the goal is finding a good balance between free space and assets.
Files
Get Hats Off!
Hats Off!
IT'S HIGH NOON!
Status | Released |
Authors | MattisDr, Elian David, devondbrazel, damyd |
Genre | Action |
Languages | English |
More posts
- Devlog v1.1May 29, 2023
- Devlog v1.0May 22, 2023
- Devlog v0.9May 15, 2023
- Devlog v0.8May 08, 2023
- Devlog v0.7May 01, 2023
- Devlog v0.6Apr 24, 2023
- Devlog v0.5Apr 17, 2023
- Devlog v0.4Mar 28, 2023
- Devlog v0.3Mar 20, 2023
Leave a comment
Log in with itch.io to leave a comment.